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Robin Hood: Making an outlaw

You’ve got four attributes: strength, dexterity, charm and luck. Divide six dice between them. (An attribute can be zero).

You’ve got skills, too. Take up to four. Divide four dice between them. (A skill can’t be zero).

You’ve got ten dots, which represent your Health. Write them down.

Decide who you were before you were an outlaw. Make it something mundane, like a farmer.

Decide what the crime was that made them declare you an outlaw. Did you escape or have they never caught you?

Decide your name.

You start with no money.

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